UNIT 1: INTER NET OF THINGS

 UNIT 1: INTERNET OF THINGS

 IoT definition, Characteristics, IoT conceptual and architectural framework, Components of IoT ecosystems, Physical and logical design of IoT, IoT enablers, Modern day IoT applications, M2M communications, IoT vs M2M, IoT vs WoT, IoT reference architecture, IoT Network configurations, IoT LAN, IoT WAN, IoT Node, IoT Gateway, IoT Proxy, Review of Basic Microcontrollers and interfacing.

Internet of Things (IoT) is the networking of physical objects that contain electronics embedded within their architecture in order to communicate and sense interactions amongst each other or with respect to the external environment. In the upcoming years, IoT-based technology will offer advanced levels of services and practically change the way people lead their daily lives. Advancements in medicine, power, gene therapies, agriculture, smart cities, and smart homes are just a very few of the categorical examples where IoT is strongly established.

Over 9 billion ‘Things’ (physical objects) are currently connected to the Internet, as of now. In the near future, this number is expected to rise to a whopping 20 billion.

There are four main components used in IoT:

  1. Low-power embedded systems –
    Less battery consumption, high performance are the inverse factors play a significant role during the design of electronic systems.
  2. Cloud computing –
    Data collected through IoT devices is massive and this data has to be stored on a reliable storage server. This is where cloud computing comes into play. The data is processed and learned, giving more room for us to discover where things like electrical faults/errors are within the system.
  3. Availability of big data –
    We know that IoT relies heavily on sensors, especially real-time. As these electronic devices spread throughout every field, their usage is going to trigger a massive flux of big data.
  4. Networking connection –
    In order to communicate, internet connectivity is a must where each physical object is represented by an IP address. However, there are only a limited number of addresses available according to the IP naming. Due to the growing number of devices, this naming system will not be feasible anymore. Therefore, researchers are looking for another alternative naming system to represent each physical object.

Characteristics of IoT:

  • Massively scalable and efficient
  • IP-based addressing will no longer be suitable in the upcoming future.
  • An abundance of physical objects is present that does not use IP, so IoT is made possible.
  • Devices typically consume less power. When not in use, they should be automatically programmed to sleep.
  • A device that is connected to another device right now may not be connected in another instant of time.
  • Intermittent connectivity – IoT devices aren’t always connected. In order to save bandwidth and battery consumption, devices will be powered off periodically when not in use. Otherwise, connections might turn unreliable and thus prove to be inefficient.

 Architecture of IoT

There is no single consensus on architecture for IoT, which is agreed universally. Different architectures have been proposed by different researchers.

2.1. Three- and Five-Layer Architectures


The most basic architecture is a three-layer architecture [35] as shown in Figure 1. It was introduced in the early stages of research in this area. It has three layers, namely, the perception, network, and application layers.

(i) The perception layer is the physical layer, which has sensors for sensing and gathering information about the environment. It senses some physical parameters or identifies other smart objects in the environment.

(ii)

The network layer is responsible for connecting to other smart things, network devices, and servers. Its features are also used for transmitting and processing sensor data.

(iii)

The application layer is responsible for delivering application specific services to the user. It defines various applications in which the Internet of Things can be deployed, for example, smart homes, smart cities, and smart health.

The three-layer architecture defines the main idea of the Internet of Things, but it is not sufficient for research on IoT because research often focuses on finer aspects of the Internet of Things. That is why, we have many more layered architectures proposed in the literature. One is the five-layer architecture, which additionally includes the processing and business layers [36]. The five layers are perception, transport, processing, application, and business layers (see Figure 1). The role of the perception and application layers is the same as the architecture with three layers. We outline the function of the remaining three layers.

(i) The transport layer transfers the sensor data from the perception layer to the processing layer and vice versa through networks such as wireless, 3G, LAN, Bluetooth, RFID, and NFC.

(ii)

The processing layer is also known as the middleware layer. It stores, analyzes, and processes huge amounts of data that comes from the transport layer. It can manage and provide a diverse set of services to the lower layers. It employs many technologies such as databases, cloud computing, and big data processing modules.

(iii)

The business layer manages the whole IoT system, including applications, business and profit models, and users’ privacy. The business layer is out of the scope of this paper. Hence, we do not discuss it further.

Another architecture proposed by Ning and Wang [7] is inspired by the layers of processing in the human brain. It is inspired by the intelligence and ability of human beings to think, feel, remember, make decisions, and react to the physical environment. It is constituted of three parts. First is the human brain, which is analogous to the processing and data management unit or the data center. Second is the spinal cord, which is analogous to the distributed network of data processing nodes and smart gateways. Third is the network of nerves, which corresponds to the networking components and sensors.

2.2. Cloud and Fog Based Architectures

Figure 2
 
Fog architecture of a smart IoT gateway.
2.3. Social IoT
(i)

Let us now discuss two kinds of systems architectures: cloud and fog computing (see the reference architectures in [8]). Note that this classification is different from the classification in Section 2.1, which was done on the basis of protocols.

In particular, we have been slightly vague about the nature of data generated by IoT devices, and the nature of data processing. In some system architectures the data processing is done in a large centralized fashion by cloud computers. Such a cloud centric architecture keeps the cloud at the center, applications above it, and the network of smart things below it [9]. Cloud computing is given primacy because it provides great flexibility and scalability. It offers services such as the core infrastructure, platform, software, and storage. Developers can provide their storage tools, software tools, data mining, and machine learning tools, and visualization tools through the cloud.

Lately, there is a move towards another system architecture, namely, fog computing [1012], where the sensors and network gateways do a part of the data processing and analytics. A fog architecture [13] presents a layered approach as shown in Figure 2, which inserts monitoring, preprocessing, storage, and security layers between the physical and transport layers. The monitoring layer monitors power, resources, responses, and services. The preprocessing layer performs filtering, processing, and analytics of sensor data. The temporary storage layer provides storage functionalities such as data replication, distribution, and storage. Finally, the security layer performs encryption/decryption and ensures data integrity and privacy. Monitoring and preprocessing are done on the edge of the network before sending data to the cloud.

Often the terms “fog computing” and “edge computing” are used interchangeably. The latter term predates the former and is construed to be more generic. Fog computing originally termed by Cisco refers to smart gateways and smart sensors, whereas edge computing is slightly more penetrative in nature. This paradigm envisions adding smart data preprocessing capabilities to physical devices such as motors, pumps, or lights. The aim is to do as much of preprocessing of data as possible in these devices, which are termed to be at the edge of the network. In terms of the system architecture, the architectural diagram is not appreciably different from Figure 2. As a result, we do not describe edge computing separately.

Finally, the distinction between protocol architectures and system architectures is not very crisp. Often the protocols and the system are codesigned. We shall use the generic 5-layer IoT protocol stack (architectural diagram presented in Figure 2) for both the fog and cloud architectures.

Let us now discuss a new paradigm: social IoT (SIoT). Here, we consider social relationships between objects the same way as humans form social relationships (see [14]). Here are the three main facets of an SIoT system:

The SIoT is navigable. We can start with one device and navigate through all the devices that are connected to it. It is easy to discover new devices and services using such a social network of IoT devices.

(ii)

A need of trustworthiness (strength of the relationship) is present between devices (similar to friends on Facebook).

(iii)

We can use models similar to studying human social networks to also study the social networks of IoT devices.

2.3.1. Basic Components
(1) In a typical social IoT setting, we treat the devices and services as bots where they can set up relationships between them and modify them over time. This will allow us to seamlessly let the devices cooperate among each other and achieve a complex task.

To make such a model work, we need to have many interoperating components. Let us look at some of the major components in such a system.

ID: we need a unique method of object identification. An ID can be assigned to an object based on traditional parameters such as the MAC ID, IPv6 ID, a universal product code, or some other custom method.

(2)

Metainformation: along with an ID, we need some metainformation about the device that describes its form and operation. This is required to establish appropriate relationships with the device and also appropriately place it in the universe of IoT devices.

(3)

Security controls: this is similar to “friend list” settings on Facebook. An owner of a device might place restrictions on the kinds of devices that can connect to it. These are typically referred to as owner controls.

(4)

Service discovery: such kind of a system is like a service cloud, where we need to have dedicated directories that store details of devices providing certain kinds of services. It becomes very important to keep these directories up to date such that devices can learn about other devices.

(5)

Relationship management: this module manages relationships with other devices. It also stores the types of devices that a given device should try to connect with based on the type of services provided. For example, it makes sense for a light controller to make a relationship with a light sensor.

(6)

Service composition: this module takes the social IoT model to a new level. The ultimate goal of having such a system is to provide better integrated services to users. For example, if a person has a power sensor with her air conditioner and this device establishes a relationship with an analytics engine, then it is possible for the ensemble to yield a lot of data about the usage patterns of the air conditioner. If the social model is more expansive, and there are many more devices, then it is possible to compare the data with the usage patterns of other users and come up with even more meaningful data. For example, users can be told that they are the largest energy consumers in their community or among their Facebook friends.

2.3.2. Representative Architecture

Most architectures proposed for the SIoT have a server side architecture as well. The server connects to all the interconnected components, aggregates (composes) the services, and acts as a single point of service for users.

The server side architecture typically has three layers. The first is the base layer that contains a database that stores details of all the devices, their attributes, metainformation, and their relationships. The second layer (Component layer) contains code to interact with the devices, query their status, and use a subset of them to effect a service. The topmost layer is the application layer, which provides services to the users.

On the device (object) side, we broadly have two layers. The first is the object layer, which allows a device to connect to other devices, talk to them (via standardized protocols), and exchange information. The object layer passes information to the social layer. The social layer manages the execution of users’ applications, executes queries, and interacts with the application layer on the server.

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